Game development apothecary — est. Shoreditch

We mix game systems the way Amber-glass bottle motif representing a tuned game build a pharmacist mixes a remedy — measured, tested, and labelled.

Fazoremina is a Shoreditch studio building console, PC, and mobile games. We prototype fast, tune the feel by hand, and ship titles that hold up under a live audience.

Fazoremina game development studio workspace in Shoreditch

Shoreditch, London

Studio & playtest lab

What clients rely on us for

42titles shipped across console, PC & mobile
11 yrsaverage craft experience per lead engineer
4.8★median launch rating across our releases
9 wktypical playable prototype turnaround

The formula

How a build moves through the lab

  1. 01

    Intake & prescription

    We sit with your concept, pin down the core fantasy, and write a one-page design prescription. No production starts until the loop is agreed on paper.

  2. 02

    Prototype & titration

    A vertical slice within 9 weeks. We adjust dose by dose — jump height, fire rate, camera — until the seconds-to-second feel is right in your hands.

  3. 03

    Full compound

    Content production, systems, audio, and UI built to our shipped-title pipeline, with weekly playable builds you can put in front of real testers.

  4. 04

    Bottle & release

    Store submission, platform certification, day-one patch, and a live-ops plan so the game keeps its potency long after launch week.

The dispensary

Services, measured to your needs

Rapid prototyping & pre-production

from £14,0006–9 weeks

A playable vertical slice that proves the core loop before you commit a full budget. Includes greybox level, one tuned mechanic, and a build report.

  • Unity or Unreal, your choice of engine
  • Weekly playtest recordings with notes
  • Go / no-go recommendation at the end
Start a build
Rapid prototyping & pre-production

The shelf

A cabinet of recent releases

Tincture Drift

Tincture Drift

PC & Console · roguelike racer

Mortar & Moth

Mortar & Moth

Switch · hand-drawn metroidvania

Verdigris

Verdigris

Mobile · cosy alchemy sim

Nightshade Bay

Nightshade Bay

PC · narrative detective

Voices

What studios and publishers say

The 9-week prototype Fazoremina handed back was more polished than builds we'd spent a year on internally. It got our funding round over the line.
Harriet L.Exec Producer, indie publisher — Bristol
They tuned our combat feel by hand until it clicked. You can tell these people actually play the games they make.
Diego M.Creative Director — Manchester
Our Switch port passed first-party certification on the first submission. In eight years of shipping I have never seen that happen.
Priya R.Head of Studio — London
Live-ops with Fazoremina lifted our 30-day retention by eleven points in two seasons. Measured, reported, no drama.
Callum W.Product Lead, mobile studio — Leeds

The counter

Tell us what you want to build

Book a discovery call or send the brief you have so far. We reply to every enquiry within one working day from the Shoreditch studio.