
Tincture Drift
PC & Console · roguelike racer
Game development apothecary — est. Shoreditch
a pharmacist mixes a remedy — measured, tested, and labelled.Fazoremina is a Shoreditch studio building console, PC, and mobile games. We prototype fast, tune the feel by hand, and ship titles that hold up under a live audience.

Shoreditch, London
Studio & playtest lab
What clients rely on us for
The formula
We sit with your concept, pin down the core fantasy, and write a one-page design prescription. No production starts until the loop is agreed on paper.
A vertical slice within 9 weeks. We adjust dose by dose — jump height, fire rate, camera — until the seconds-to-second feel is right in your hands.
Content production, systems, audio, and UI built to our shipped-title pipeline, with weekly playable builds you can put in front of real testers.
Store submission, platform certification, day-one patch, and a live-ops plan so the game keeps its potency long after launch week.
The dispensary
A playable vertical slice that proves the core loop before you commit a full budget. Includes greybox level, one tuned mechanic, and a build report.

The shelf

PC & Console · roguelike racer

Switch · hand-drawn metroidvania

Mobile · cosy alchemy sim

PC · narrative detective
Voices
The 9-week prototype Fazoremina handed back was more polished than builds we'd spent a year on internally. It got our funding round over the line.
They tuned our combat feel by hand until it clicked. You can tell these people actually play the games they make.
Our Switch port passed first-party certification on the first submission. In eight years of shipping I have never seen that happen.
Live-ops with Fazoremina lifted our 30-day retention by eleven points in two seasons. Measured, reported, no drama.
The counter
Book a discovery call or send the brief you have so far. We reply to every enquiry within one working day from the Shoreditch studio.